Choose a city

A real-world adventure from the world of The Pennymores

Quill & Quest

Turn every city into a quest.

Magical travel guides that transform landmarks, museums, food, and hidden details into scavenger hunts, creative challenges, and unforgettable family stories.

  • Ages 8–12
  • Made for families
  • Adventure first
OFFICIAL
FIELD GUIDE

TODAY’S MISSION

Can you read a city like a secret map?

01

HuntFind the detail everyone else walks past.

+1
02

DecodeUse history, symbols, and sharp eyes.

+2
03

CreateTurn what you discovered into your story.

+3
PACK A PENCIL. BRING YOUR PEOPLE. FOLLOW YOUR CURIOSITY.
SCAVENGER HUNTSCREATIVE CHALLENGESLOCAL DISCOVERIESFAMILY MEMORIES

YOUR CITY. YOUR STORY.

Not another kids’ travel book.

Quill & Quest is a game, field guide, scavenger hunt, and travel journal in one. Kids don’t just read about a place—they search it, question it, draw it, taste it, and make it their own.

01

Choose a quest

Start with the landmark, neighborhood, or museum that fits your day.

02

Follow the clues

Look closer, move around, talk together, and find what most visitors miss.

03

Earn Quill Points

Complete field challenges and rise through the ranks of the Guild.

04

Keep the story

Leave with a book filled by your family—not a souvenir that stayed blank.

PLAY IT YOUR WAY

Three paths into every city.

No rigid itinerary. Pick the version of the adventure your family needs today.

THE BIG TRIP

Make the family vacation count.

Turn must-see attractions into moments kids actively choose to explore.

THE LOCAL QUEST

See home with new eyes.

Perfect for weekends, school breaks, and families ready to rediscover their own city.

THE GIFT

Give an adventure, not more stuff.

A screen-light gift for curious kids, travelers, grandparents, and families planning what’s next.

OPEN THE MAP

Choose your first adventure.

Every city guide has its own visual world, local puzzles, landmark quests, and Guild challenge.

The Guild map keeps growing.

Coming adventures are being built from real family travels, field notes, and hundreds of on-location discoveries.

INSIDE EVERY FIELD GUIDE

Built to be used—not merely read.

Each book balances focused exploration with room for imagination. The place stays at the center; the magic helps kids see more of it.

See inside the Washington, DC edition →
01

Landmark quests

Specific clues grounded in the real place.

02

Creative studios

Draw, invent, write, and remake what you find.

03

Anytime challenges

Food, language, transit, sports, and local life.

04

90-minute city game

A fast adventure for one unforgettable stretch of the day.

05

Quill Points & ranks

A reason to keep going—and a victory worth earning.

06

Family field notes

Space to capture the jokes, surprises, and stories.

MADE BY A TRAVELING FAMILY

The guides we wished we had.

“We loved the focus of a scavenger hunt—but wanted more imagination, reflection, creativity, and room for the whole family to play.”

Quill & Quest grew from traveling with three curious girls and learning a simple truth: kids connect with a city when they have something meaningful to do inside it.

So every guide begins with real family experience, gets tested against the actual place, and is designed to create better days—not busier ones.

QUILL & QUEST
THE CITY IS THE GAME

FROM FIELD GUIDE TO SCREEN

Watch the quest. Then go play it.

Quill & Quest videos bring each city’s best clues, stories, and challenges to life—without turning family travel into influencer theater.

Expect fast city games, kid-guide missions, and practical inspiration from Pennymores TV.

Watch Pennymores TV

A NOTE FROM THE GUILD

The story world meets the real one.

In The Pennymores, young writers learn that every place holds stories, clues, and secrets waiting to be discovered. Quill & Quest carries that same spirit into the real world.

You don’t need to know the novels to begin. Borrow the Guild’s curiosity, pack a pencil, and make the adventure your own.

Enter the world of The Pennymores →

FIELD QUESTIONS

For grown-ups planning the quest.

What ages are Quill & Quest books for?

They are designed primarily for ages 8–12, with activities younger explorers can do with help and questions older kids and adults can enjoy together.

Is this an itinerary or a scavenger hunt?

It is both more flexible and more playful: choose quests in any order, use the field challenges at the places you visit, and let the guide help shape a day that fits your family.

Do we need to complete every activity?

No. Choose a quick quest, follow the full point path, or take the creative route. There is no single correct way through a city.

Can locals use the books?

Absolutely. They are made for visitors and hometown families who want to explore familiar places more deeply.

Are Quill & Quest books part of the Pennymores novels?

They share the Guild’s imaginative spirit and language, but they are real-world field guides—not required story canon.

YOUR NEXT STORY IS ALREADY OUT THERE

Pick a city. Pack a quill. Begin.

Start with Washington, DC or Madrid—and join the Guild map as new family adventures arrive.