Choose a cityA real-world adventure from the world of The Pennymores
Quill & Quest
Turn every city into a quest.
Magical travel guides that transform landmarks, museums, food, and hidden details into scavenger hunts, creative challenges, and unforgettable family stories.
- Ages 8–12
- Made for families
- Adventure first
FIELD GUIDE
TODAY’S MISSION
Can you read a city like a secret map?
HuntFind the detail everyone else walks past.
+1DecodeUse history, symbols, and sharp eyes.
+2CreateTurn what you discovered into your story.
+3YOUR CITY. YOUR STORY.
Not another kids’ travel book.
Quill & Quest is a game, field guide, scavenger hunt, and travel journal in one. Kids don’t just read about a place—they search it, question it, draw it, taste it, and make it their own.
Choose a quest
Start with the landmark, neighborhood, or museum that fits your day.
Follow the clues
Look closer, move around, talk together, and find what most visitors miss.
Earn Quill Points
Complete field challenges and rise through the ranks of the Guild.
Keep the story
Leave with a book filled by your family—not a souvenir that stayed blank.
PLAY IT YOUR WAY
Three paths into every city.
No rigid itinerary. Pick the version of the adventure your family needs today.
THE BIG TRIP
Make the family vacation count.
Turn must-see attractions into moments kids actively choose to explore.
THE LOCAL QUEST
See home with new eyes.
Perfect for weekends, school breaks, and families ready to rediscover their own city.
THE GIFT
Give an adventure, not more stuff.
A screen-light gift for curious kids, travelers, grandparents, and families planning what’s next.
OPEN THE MAP
Choose your first adventure.
Every city guide has its own visual world, local puzzles, landmark quests, and Guild challenge.
FIRST EDITION
Washington, DC
Decode the capital’s grand design, follow the stories behind its monuments, and explore the museums where America’s memory lives.
- Iconic monuments
- World-class museums
- Citywide challenges
FIRST EDITION
Madrid
Cross royal plazas, meet masterpieces, taste the city, and discover why Madrid rewards explorers who slow down and look closer.
- Art and palaces
- Food and neighborhoods
- Bonus day trips
The Guild map keeps growing.
Coming adventures are being built from real family travels, field notes, and hundreds of on-location discoveries.
INSIDE EVERY FIELD GUIDE
Built to be used—not merely read.
Each book balances focused exploration with room for imagination. The place stays at the center; the magic helps kids see more of it.
See inside the Washington, DC edition →Landmark quests
Specific clues grounded in the real place.
Creative studios
Draw, invent, write, and remake what you find.
Anytime challenges
Food, language, transit, sports, and local life.
90-minute city game
A fast adventure for one unforgettable stretch of the day.
Quill Points & ranks
A reason to keep going—and a victory worth earning.
Family field notes
Space to capture the jokes, surprises, and stories.
MADE BY A TRAVELING FAMILY
The guides we wished we had.
“We loved the focus of a scavenger hunt—but wanted more imagination, reflection, creativity, and room for the whole family to play.”
Quill & Quest grew from traveling with three curious girls and learning a simple truth: kids connect with a city when they have something meaningful to do inside it.
So every guide begins with real family experience, gets tested against the actual place, and is designed to create better days—not busier ones.
QUILL & QUEST
THE CITY IS THE GAME
FROM FIELD GUIDE TO SCREEN
Watch the quest. Then go play it.
Quill & Quest videos bring each city’s best clues, stories, and challenges to life—without turning family travel into influencer theater.
Expect fast city games, kid-guide missions, and practical inspiration from Pennymores TV.
Watch Pennymores TVA NOTE FROM THE GUILD
The story world meets the real one.
In The Pennymores, young writers learn that every place holds stories, clues, and secrets waiting to be discovered. Quill & Quest carries that same spirit into the real world.
You don’t need to know the novels to begin. Borrow the Guild’s curiosity, pack a pencil, and make the adventure your own.
Enter the world of The Pennymores →FIELD QUESTIONS
For grown-ups planning the quest.
What ages are Quill & Quest books for?
They are designed primarily for ages 8–12, with activities younger explorers can do with help and questions older kids and adults can enjoy together.
Is this an itinerary or a scavenger hunt?
It is both more flexible and more playful: choose quests in any order, use the field challenges at the places you visit, and let the guide help shape a day that fits your family.
Do we need to complete every activity?
No. Choose a quick quest, follow the full point path, or take the creative route. There is no single correct way through a city.
Can locals use the books?
Absolutely. They are made for visitors and hometown families who want to explore familiar places more deeply.
Are Quill & Quest books part of the Pennymores novels?
They share the Guild’s imaginative spirit and language, but they are real-world field guides—not required story canon.
YOUR NEXT STORY IS ALREADY OUT THERE
Pick a city. Pack a quill. Begin.
Start with Washington, DC or Madrid—and join the Guild map as new family adventures arrive.