Choose a cityA real-world adventure from the world of The Pennymores
Quill & Quest
Every city hides a mystery.
Find the clues. Solve the places. Make your mark. Quill & Quest turns real streets, museums, and monuments into family scavenger-hunt adventures—part city guide, part game, and entirely your story.
Your first clue: At the Washington Monument, can you find where the marble changes color?
- Real places, specific clues
- Mysteries & creative challenges
- Made for families

A NEW CHAPTER IN THE GUILD
FOUR CITIES · ONE FAMILY QUESTThe book is a case file. The city holds the answers.
Our Southern Spain adventure makes the game impossible to miss: 185 mysteries and creative challenges across Seville, Córdoba, Granada, and Málaga. Follow an actual clue, compare what you see, record your proof, and unlock the story behind the place.
Your mission: spot the clue · record the proof · solve the place.
OPEN THE FIELD GUIDE
These are the real missions.
Not a promise of adventure—actual pages from the books. Each quest gives kids something specific to find, notice, or prove in a real place.
WASHINGTON, DC · 184 MYSTERIES & CREATIVE CHALLENGES
Turn sightseeing into a search.
Open with a picture mystery, follow evidence through the Capitol and city, then make something of your own. Across 21 quests, 184 mysteries and creative challenges turn Washington into a game your family can play together.
Try the first DC quest free →Buy DC paperback ↗Tap a page to inspect it.MADRID · 147 MYSTERIES & CREATIVE CHALLENGES
Crack the plaza’s hidden code.
Take on 147 quest questions and creative challenges. Look for the bread house, the king’s raised signal, and the knife-makers’ gate. The square becomes a game board—and your family supplies the answers.
Try the first Madrid quest free →Buy Madrid paperback ↗Pages shown are from the printed field guides.YOUR CITY. YOUR STORY.
Make the city a mystery you can solve together.
Each field guide turns a real trip into a chain of discoveries. Kids search, compare, sketch, question, and collect evidence as they explore; grown-ups get a flexible way to make sightseeing feel like play.
Pick a place
Open a case at the landmark, museum, or neighborhood that fits your day.
Spot the clue
Look closely at the real place. A small detail can change the whole story.
Prove your answer
Compare, discuss, photograph, or write what you found. Earn Quill Points as you go.
Make your mark
Finish with sketches, discoveries, and a family story only you could make.
PLAY IT YOUR WAY
Three paths into every city.
No rigid itinerary. Pick the version of the adventure your family needs today.
THE BIG TRIP
Make the family vacation count.
Turn must-see attractions into moments kids actively choose to explore.
THE LOCAL QUEST
See home with new eyes.
Perfect for weekends, school breaks, and families ready to rediscover their own city.
THE GIFT
Give an adventure, not more stuff.
A screen-light gift for curious kids, travelers, grandparents, and families planning what’s next.
OPEN THE MAP
Choose your first adventure.
Every city has its own mysteries, location-based clues, creative challenges, and a field guide your family can make its own.
THE CAPITAL QUESTPAPERBACK + FREE DIGITAL GUIDE
Washington, DC
184 mysteries and creative challenges turn the capital into a game of clues and evidence. Decode symbols at the Capitol, investigate monuments, and uncover the stories inside its museums.
- 184 questions & challenges
- Iconic monuments
- World-class museums
- Citywide challenges
THE ROYAL QUESTPAPERBACK + KINDLE AVAILABLE
Madrid
147 mysteries and creative challenges lead your family through royal plazas, masterpieces, food, and hidden details. Follow the clues; let Madrid reveal its stories.
- 147 questions & challenges
- Art and palaces
- Food and neighborhoods
- Bonus day trips
THE ANDALUSIAN QUESTPAPERBACK AVAILABLE NOW · 185 MYSTERIES
Seville & Southern Spain
Four cities. One family quest. Follow 185 mysteries and creative challenges through Seville, Córdoba, Granada, and Málaga—then solve the stories hiding in their real streets and landmarks. Built from our on-location photos and field notes.
- 185 mysteries & challenges
- Four city adventures
- Family field game
Eight books. Eight worlds to explore.
The Guild map is no longer a single-city adventure. These next five field guides are part of the Quill & Quest series, each with its own destination, clues, art, and quests.
And the map keeps growing.
A FREE FIRST QUEST
Try the game before you go.
Open a field guide, meet the Guild, and play a complete first quest. Each free mini-book contains the welcome pages and opening quest—taken from the real book.
Start at the U.S. Capitol
Get your field kit, learn to read the city, and begin the Capital Quest.
Download the first DC quest ↓Begin at the Prado
Meet the Guild and put your sharp eyes to work on Madrid’s first art quest.
Download the first Madrid quest ↓Enter the Alcázar
Learn the Southern Spain field code, then hunt for clues in the palace courtyards.
Download the first Seville quest ↓No signup required. More first quests will join the shelf as new city guides arrive.
THE GUILD GOES WITH YOU
Bring the whole quest. Free.
Two complete field guides you can open before a trip or save for the road. No signup, no special app—just book pages in a read-only PDF. The Southern Spain download includes the new 185-mystery opening and cover.
The Capital Quest
Monuments, museums, surprising city details, and a full game to play together.
The Andalusian Quest
Four cities, real-world clues, and family discoveries from Seville to Málaga.
Best on a tablet; PDFs are not fillable. The paperback is made for writing and drawing. Madrid’s full digital edition is available on Kindle ↗; its first quest is free above. DC photo credits · Southern Spain photo credits
INSIDE EVERY FIELD GUIDE
Built to be used—not merely read.
Each book balances focused exploration with room for imagination. The place stays at the center; the magic helps kids see more of it.
See inside the Washington, DC edition →Landmark quests
Specific clues grounded in the real place.
Creative studios
Draw, invent, write, and remake what you find.
Anytime challenges
Food, language, transit, sports, and local life.
90-minute city game
A fast adventure for one unforgettable stretch of the day.
Quill Points & ranks
A reason to keep going—and a victory worth earning.
Family field notes
Space to capture the jokes, surprises, and stories.
MADE BY A TRAVELING FAMILY
The guides we wished we had.
“We loved the focus of a scavenger hunt—but wanted more imagination, reflection, creativity, and room for the whole family to play.”
Quill & Quest grew from traveling with three curious girls and learning a simple truth: kids connect with a city when they have something meaningful to do inside it.
So every guide begins with real family experience, gets tested against the actual place, and is designed to create better days—not busier ones.
THE HUMAN DESIGN BEHIND THE QUEST
Built by a family. Shaped by a human designer.
Quill & Quest began as the travel games Eric Koester created for his own children. Artist and designer Hadia Akbar (@talhacanva) helped turn that family idea into a visual system young explorers could actually use—shaping the original page language, quest experience, and artwork that became the human-designed foundation for the series.
FOUNDING CREATIVE CREDIT
Founding art direction and original Quill & Quest series design by Hadia Akbar (@talhacanva).
QUILL & QUEST
THE CITY IS THE GAME
FROM FIELD GUIDE TO SCREEN
Watch the quest. Then go play it.
Quill & Quest videos bring each city’s best clues, stories, and challenges to life—without turning family travel into influencer theater.
Expect fast city games, kid-guide missions, and practical inspiration from Pennymores TV.
Watch Pennymores TVA NOTE FROM THE GUILD
The story world meets the real one.
In The Pennymores, young writers learn that every place holds stories, clues, and secrets waiting to be discovered. Quill & Quest carries that same spirit into the real world.
You don’t need to know the novels to begin. Borrow the Guild’s curiosity, pack a pencil, and make the adventure your own.
Enter the world of The Pennymores →FIELD QUESTIONS
For grown-ups planning the quest.
What ages are Quill & Quest books for?
They are designed primarily for ages 8–12, with activities younger explorers can do with help and questions older kids and adults can enjoy together.
Is this an itinerary or a scavenger hunt?
It is both more flexible and more playful: choose quests in any order, use the field challenges at the places you visit, and let the guide help shape a day that fits your family.
Do we need to complete every activity?
No. Choose a quick quest, follow the full point path, or take the creative route. There is no single correct way through a city.
Can locals use the books?
Absolutely. They are made for visitors and hometown families who want to explore familiar places more deeply.
Are Quill & Quest books part of the Pennymores novels?
They share the Guild’s imaginative spirit and language, but they are real-world field guides—not required story canon.
YOUR NEXT STORY IS ALREADY OUT THERE
Pick a city. Pack a quill. Begin.
Choose from eight Quill & Quest destinations on the Guild map. Washington, DC, Madrid, and Seville & Southern Spain are available now; five more field guides are on their way.



